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Steam columns! Brilliant idea! Thank you.
BTW the background moutains -are- cones :) I'll stick a heightfield in there
later when I'm happy with the foreground.
Thanks for all those comments, there's some good ideas in there. And
regarding the underwater bit, I really don't want to lose the cutaway, it's
what makes this image unusual, but you're right about caustics and render
times. We shall see...
--
Tek
http://evilsuperbrain.com
"Alain" <ele### [at] netscape net> wrote in message
news:43d6b13c@news.povray.org...
> Tek nous apporta ses lumieres en ce 24/01/2006 12:25:
>> Following my earlier post I've decided to go with the volcano image. This
>> is the latest version, but I'm suffering a case of povver's block! I can
>> see the volcano looks bad, but I don't know why. Any suggestions?
>>
>>
> Maybe some more snow near the top. Make the lava ejection narower, between
> 1/4 and 1/2 the diameter of the top and uncenterer. As it must be a
> volcano awakening, there can be snow up to the rim and inside of the
> crater, there should be a lot of steam. One or two steam column rising
> from somewhere on the slopes can add much interest.
> The background mountains are WAY to conical.
> I would expect the water to be mostly dark gray, it reflect mostly the
> dark ash cloud and should not be as blue as it is now. It's colour should
> comes from what over it and from some fade_color.
> Adding caustics can improve the aquatic effect. I don't think that using
> photons here is worth the effort nor the increased render time.
> If you are short on time, I propose that you drop the under water part, or
> only have it visible trough the surface, disturbed by the waves: remove
> the cutaway in the water.
>
> --
> Alain
> -------------------------------------------------
> Catholicism: If shit happens, you deserve it.
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