Mike C wrote:
> What prevents you from using different block sizes for different things?
> For example, render with a 4x4 block size to ensure evenness (although this
> does nothing for overhead...), and then group 16 of those 4x4 blocks
> together into a bigger block when calculating antialiasing so that
> antialiasing is calculated with 16x16 blocks.
You have a misconceptions how antialiasing works. It is not a process that
is independent of tracing pixels. As such, what you propose does not make sense.
Thorsten
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