POV-Ray : Newsgroups : povray.binaries.scene-files : hexagonalized torus : Re: hexagonalized torus Server Time
1 Sep 2024 16:15:22 EDT (-0400)
  Re: hexagonalized torus  
From: James Buddenhagen
Date: 7 Dec 2005 14:19:45
Message: <439735d1@news.povray.org>
"Alfredo" <ful### [at] yahoocom> wrote in message
news:web.4383b8e3f4fc643bf4e3eba50@news.povray.org...
> That's a lovely post .
> I like this stuff.
> So how did u get all those positions?
>
> greettings
>
> "James Buddenhagen" <jbu### [at] REMOVEtexasnet> wrote:
> > See image and discussion (same topic) in p.b.i.
> > --
> > Jim Buddenhagen

The positions were generated by mapping a hexagonal grid
on the plane to the torus (standard map) using Maple.
I cut and pasted the output into POV.  I'm sure the
whole thing could be done in POV, but I did what was
easiest for me.
--
Jim


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