POV-Ray : Newsgroups : povray.binaries.images : POV-Rim : Re: POV-Rim Server Time
7 Aug 2024 21:22:33 EDT (-0400)
  Re: POV-Rim  
From: Zeger Knaepen
Date: 24 Nov 2005 11:06:01
Message: <4385e4e9$1@news.povray.org>
"Kyle" <hob### [at] gatenet> wrote in message 
news:1jmbo1dov4svle32g0u02pbh5s3bes1h3j@4ax.com...
> >The wheel looks nice but looks very synthetic given that you've used 
one of
> >the HDRI probes as the background.  Was it rendered using HDRI?  
Might be
> >worthwhile re-running with some nice shiny metal textures see how it 
looks!
> > Nice work though.
> >
> 
> Yes, HDRI was used.  It is a shiny metal texture.  Notice the
> reflections of the probe in the rim?  This was just a quick run with
> low radiosity settings to see the result.  There are many artifacts
> though.  I was mainly concerned with the CSG and a rough idea of how
> the textures would look with radiosity.  I figured I'd post it since
> it came out ok.  

doesn't look like metal to me.  You might want to decrease the diffuse 
and/or ambient values.

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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