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I don't know about an available tutorial, but there are a few simple rules
you have to follow (identical to those of POV-Ray):
- always build your CSG's at the origin, and only afterwards transform them
to their proper size/orientation/location
- always follow the golden rule of transformation: scale - rotate -
translate, in that precise order
- if necessary, move the CSG's axis origin (by switching to local
coordinates)
- incidentally - although this is slightly off topic - play with the limits
and freeze possibilities
I hope this helps a bit.
Thomas
"Derek" <big### [at] hotmailcom> schreef in bericht
news:web.4376efef643e8a6fe4528ecb0@news.povray.org...
> Hey everyone. I haven't had a need for CSGs in Moray before because I
> haven't been animating in it (until now). I've found the CSG section in
> Moray's 'help' file less than adequate. Is there a good tutorial anywhere
> on how to make characters with CSGs, set limits, get them to rotate
> properly, and not have the objects jump to new locations when I add them
to
> one another?
> Thanks a lot.
>
>
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