Stefan Viljoen <spamnot@ wrote:
> I have once or twice managed on my older PC's to use about 1.5 times
> physical RAM in Pov when rendering - no problems, while on XP it got
> incredibly slow and crashed regularly for the same .POV file... but that
> was long ago on older architecture (400 MHz machine with 128MB).
Hmm...well I guess I might be able to do it after all, then...HOLY CRAP
the 500 m dataset is 65 GB?! Barely have enough hard drive space for
that...*fear*
Anyhow my hope was to make an animation, from surface-to-space...or the
other way 'round...
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
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PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
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