POV-Ray : Newsgroups : povray.binaries.images : Challange.. : Re: Challange.. Server Time
7 Aug 2024 23:19:16 EDT (-0400)
  Re: Challange..  
From: Sebastian H 
Date: 4 Nov 2005 09:04:03
Message: <436b6a53$1@news.povray.org>
stm31415 wrote:
> "Sebastian H." <van### [at] gmxde> wrote:
> 
>>Stefan Persson [azynkron] wrote:
>>
>>>This is kind of a challange..
>>>
>>>The following image was modelled in MAX and
>>>rendered with VRay.. it's not a master piece, I know,
>>>but the challange is to reproduce it in POV-Ray.
>>>That's the first part.
>>
>>The only solution without using a modeler I can think of
>>is isosurfaces. And that would be pure math crunching, which
>>takes relative long compared to CA spline shaping.
>>
>>Maybe I'll give it a try but not today.
>>
>>Sebastian
> 
> 
> What about blobbed spheres filling a given csg form? Do a looped
> random_inside (I think that's what it's called, I don't have time to look
> it up now) of blob elements. It ought to give you something like that
> texture. As far as getting the slightly goofy shapes, a hand-made mesh
> might be pull-offable. Or maybe a macro that places mesh points around a
> spline, for the text... hmmm. I'd be happy to try it, BUT it's November -
> so I have a novel to write first. Maybe at christmastime.

Could work. But the bumps can easily be added to an isosurface therefore 
this was my first idea.


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