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"scott" <sco### [at] spam com> wrote in message news:435c9641$1@news.povray.org...
> > The thing I'm having trouble with now are things like skining the
> > wheels/tires etc, I cant seem to make my cars as nice as the one you
> > put up here!
>
> You just have to play about with all the texture #declares. For example,
> with the tyres you probably want to make the diffuse amount lower, like
0.1
> or 0.2 to make them appear black rather than light grey. You also should
> add a "finish" statement to the main body texture, so that you can add
some
> specular and reflection amounts.
>
> I just used trial and error to work out which other textures affected
> different parts of the car, and modified them accordingly. In the POV
> source there should be comments before each texture saying what the
texture
> skin file name is, so that should be a bit of the clue.
>
> You can also make some quite funky skins by just using built-in POV SDL
code
> for the textures rather than bitmaps, like colour gradients, stripes,
> patterns etc.
>
>
Ok, great stuff, thanks very much for the info!
Cheers Dre
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