POV-Ray : Newsgroups : povray.binaries.images : Prepared 4 company: The ice age cometh (WIP 2) : Re: Prepared 4 company: The ice age cometh (WIP 3) Server Time
8 Aug 2024 04:10:33 EDT (-0400)
  Re: Prepared 4 company: The ice age cometh (WIP 3)  
From: Thomas de Groot
Date: 7 Oct 2005 04:08:59
Message: <43462d1b@news.povray.org>
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> schreef in
bericht news:43453d63$1@news.povray.org...
> I like it, the lighting has improved significantly with more contrast. You
> should work a little more on the frost, but I guess that the current
version
> is just preliminary. Often, you can still see through the frost, and the
> edge is always as hard as you've made it.
>
> Apart of that, have you tried getting the paint to appear thicker than the
> wood beneath using normals? It seems like they have some grain now, which
is
> fine, but there's still no discernable edge between paint and wood.
>

Yes the frost is preliminary. It is rather tricky to control its shape,
especially on the rectangular windows, as it is the combination of color_map
index and turbulence that does the trick. Yes, it is still too opaque. I
gave it some small transmit value but I want to experiment with higher ones
and with filter values.

The paint: I think The problem lies in the final texture_map of  Tim
McMurdo's macro that I have worked on for this scene. There is probably to
much fading from the paint texture to the wood texture, giving a kind of
rubbed-off or eroded look to the object. But in this case, the edges should
be sharper indeed, showing flacking paint instead. I think this is easy to
implement.

Thanks indeed for your comment, btw! They are very helpful and keep me on my
toes, sts  :-)

Thomas


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