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Moving assumed_gamma out of the scene file is going to be a very good thing.
I was glad to read that in changes.txt.
I thought, right away, that the idea is to make it less of an image tweak
and more of a display adjustment like it was intended for. In other words,
it probably got overused or abused where it was. Prior to version 3.6 I was
often unconcerned with what affect I was doing to the scene file and its
render as to any global sense. Global meaning other computers not just
global to a rendered scene.
I must be thinking of MegaPOV about some sort of contrast adjustments on the
scene renders. Seemed like someone here mentioned replacing assumed_gamma
with a way to do that instead, but I don't find anything said of it.
Of course, I realize now, this official change is likely to be only a gamma
code remake and not a feature addition at the same time.
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