POV-Ray : Newsgroups : povray.binaries.images : Dial Texture Test : Re: Dial Texture Test Server Time
8 Aug 2024 06:18:35 EDT (-0400)
  Re: Dial Texture Test  
From: Chuck Hoffmann
Date: 8 Sep 2005 20:54:52
Message: <4320dd5c$1@news.povray.org>
"Florian Brucker" <tor### [at] torfboldcom> wrote in message 
news:432071e9$1@news.povray.org...
>> This is a test I made of applying a texture to a dial face. The texture 
>> was generated procedurally using MegaPOV
>
> Why did you have to use MegaPOV? Wouldn't it be possible to use the 
> object-pattern to achieve the same effect? (Just curious)

I used MegaPOV to generate the texture because of the h_align_center and 
v_align_center
modifiers available to the text object. It makes it a lot easier to 
accurately align the numbers on the dial face.

Chuck Hoffmann


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