POV-Ray : Newsgroups : povray.binaries.images : Spill : Re: Spill Server Time
8 Aug 2024 14:22:08 EDT (-0400)
  Re: Spill  
From: Slime
Date: 14 Aug 2005 12:28:30
Message: <42ff712e$1@news.povray.org>
> > Just about, I guess. =) My name actually comes from the Slime monster in
> > Dragon Warrior games.
>
> ...so now you're a monster? :-|


Yeah, but I only have like 3 or 4 HP so don't worry about it.

> I did an image a while back using a 256x256 area light + radiosity. It
> didn't take that long...

Without adaptive? Keep in mind that as the rays travel through the liquid,
they reflect and refract and end up hitting a lot of surfaces (the max trace
level of 5 is reached), and for every intersection the area light has to be
sampled for shadows. I just don't want to think what radiosity will add to
that (it was slow enough without the liquid part).

> Anyway... I presume the grooves are an isosurface? What about the liquid
> - what's that? Does it use some kind of media?

Yes, the grooves are an isosurface, as is the liquid, which makes use of the
first isosurface's function to "cut" the shape of the grooves (plus surface
tension) out of itself. The liquid is reflective and refractive, and has
some emission and absorption media (which is what most of the color is
from).

 - Slime
 [ http://www.slimeland.com/ ]


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