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zorglub wrote:
> A different approach :
>
> Only one point_light with a negative color at camera position, and an
> ambient texture.
>
> camera {
> location <0.0, 0, -10.0>
> direction 1.5*z
> right x*image_width/image_height
> look_at <0.0, 0.0, 0.0>
> }
> light_source {
> <0, 0, -15> // same as cam, to eliminate the side/parallax effect
> color rgb -2 // megative value for dark side, greater than 1 for good
> contrast ;)
> shadowless
> }
> // the excellent texture, slightly modified
> #local Surface = texture {
> pigment { color rgb <0.804, 0.82, 0.85> }
> normal { agate scale 0.1 }
> finish { ambient 2 diffuse 1 } // ambient greater than 1 for good
> contrast
> }
>
> ------------------------------------------------------------------------
>
This is a bit like John Bradshaw SEM texture a few years back.
<3c726ebb@news.povray.org>
<3c7649de@news.povray.org>
<3caee275@news.povray.org>
-r
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