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Lonnie spake:
> 56 hour render time on this, 46 minutes just for the photon map - a
> record.
> I used a saved photon map from a much smaller test render. It's hard to
> experiment
> when the render speed drops under 1 PPS. My biggest mistake was not
> setting the finish of the background/foreground to ambient 0 and letting
> the sky sphere light it, which, combined with the media, led to a washed
> out appearance. The projected caustics were a suprise at this resolution.
> In small test renders they looked quite soft, not at all like the
> hot-spots
> you see here. I hand bounded the sphere with a sphere the same size the
> visible one was cut from, but did so after I had applied the texture,
> which
> may have hurt rather than helped the render time. Also, I neglected to
> enable media in radiosity. Radiosity has so many contols to tweak I am
> beginning to believe I should start with it first, and get the scene to
> look right before adding media and photons. I'm planning to use this as
> the center sphere of an armillary I am designing. Comments?
Stupendous! Very nice, I especially like the caustics under the orb - they
look very realistic to me. How did you get the faceted look? Bound with
looped cubes?
Very nice - I like!
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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