"Jim Charter" <jrc### [at] msncom> wrote in message
news:42db2482$1@news.povray.org...
> Bob Hughes wrote:
>>
>> match the surface normal using trace in some way. Something to think
>> about
>
> You also have normal data from the original mesh too? Either natively or
> as cross products of the verts? Though a shotgun trace would probably be
> easier. Then again maybe use a few normals from the mesh as seeds then
> cluster some traces around them? It also occurred to me that using local
> clusters you could avoid the Venn Diagram looking situations by somehow
> creating nested patterns instead of averaged...maybe by writing to an
> include file?
You lost me, Jim, you'd know more about meshes than I would. Triangle meshes
aren't something I ever got into, beyond rendering some anyway. I just
thought trace would see the normals on them like it does with other objects.
Bob
Post a reply to this message
|