POV-Ray : Newsgroups : povray.binaries.images : First posting (Sphere and checkers) : Re: First posting (Sphere and checkers) Server Time
8 Aug 2024 12:25:31 EDT (-0400)
  Re: First posting (Sphere and checkers)  
From: Martin Magnusson
Date: 11 Jul 2005 06:47:56
Message: <42d24e5c$1@news.povray.org>
Marko wrote:
> Q: (See mesh_problem.jpg)
> I created mesh-object (plane with a pit with checker-texture). In bottom of
> the pit, there is circle in texture. Is there any other way to get rid of
> that circle than scaling tecture size?

Scaling the texture (in the direction perpendicular to the plane) would 
surely be the easiest way to get rid of it, in this case. You could also 
use uv-mapping.

/ martin


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.