POV-Ray : Newsgroups : povray.tools.poser : PoserRay obj->inc->obj : PoserRay obj->inc->obj Server Time
7 May 2024 14:18:59 EDT (-0400)
  PoserRay obj->inc->obj  
From: Tim Cook
Date: 20 Jun 2005 14:36:31
Message: <42b70caf@news.povray.org>
export obj from Poser (I used v. 6)
import to PoseRay 3.8.9
load displacement mesh
export as obj A
export as POV inc
import POV inc
export as obj B
load obj A as morph target in Poser, morph works as expected
load obj B as morph target in Poser, geometry of morph target is 
completely different

End result:  even if you could export from obj to udo for import into 
moray to convert to mesh 2 (so you can actually edit it) then back to 
obj correctly (which you can't), the inc data is not valid.

So how in blazes does one make their own morph target for a poser figure 
outside of directly editing the obj file by hand, assuming they even 
know which points to work with?  'cuz you sure as heck can't do it in 
Moray.  And displacement maps aren't good enough, as they only move the 
faces or vertices along their normals, without allowing precise vertex 
manipulation.  Is there a program which allows simple visual editing of 
an obj, without all the extra features?  I just want to change the shape 
of an existing obj to make a morph target; no addition or deletion of 
anything.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

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