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> Does that mean povray will now be written correctly (using *real* C++ )?
AFAIK there was lots of progress in that direction. I don't know for
sure, though, and the only way to really find out will be to wait for
the sources ;)
> That can be a very good idea ! But, I wish I couldn't wait. (My boss, you
> understand...)
Then go ahead and use 3.6. Most probably, you won't need the new
features of 3.7, and if you do, you can still port your patch afterwards :)
HTH,
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
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