POV-Ray : Newsgroups : povray.binaries.images : Lab Bench - Final : Re: Lab Bench - Final Server Time
8 Aug 2024 16:23:59 EDT (-0400)
  Re: Lab Bench - Final  
From: Chris B
Date: 25 May 2005 07:22:12
Message: <42945fe4$1@news.povray.org>
"Jim Holsenback" <jho### [at] hotmailcom> wrote in message
news:4294515e@news.povray.org...
> Hola,
>
> after 18h6m20s render time on 2.4gz P4 512MB ram I believe she's a done
deal
> ....
>
> I used focal blur (i think gives better results than AA) and tweeked (not
> much) the radiosity settings that I got from a tutorial, the tree was
> generated with maketree macro and the hills in background is a
height_field
> made with world machine.
>
> I really like how the glass turned out .... the reflections of other
objects
> in the scene and the slight distortion of objects seen through the flasks.
>
> I wasn't much of a radiosity fan .... too much cpu time with not enough
pay
> back .... well I've changed my mind.
>
> Cheers Jim
>

Very nice,
I like it.

but if you've got a spare 18 hours or so :-)

Everything is too straight. I think you should rotate the bench by 2 degrees
in y, the flasks by a few degrees (each different) in y and very slightly
off vertical, the pipette by about 10 degrees in y, the test tube stand by
about 30 degrees (as it would end up if it was just placed on the bench by a
right handed person). The inverted test tube should be a little off centre
and the other three should be 3 or 4 degrees off vertical (the hole in the
stand is always a bit bigger than the tube).
I think almost any sort of subtle texture on the walls and the ground
outside would make a really big difference.

I'd recommend moving a fraction further back from the blue flask and maybe
turning the green flask so that it ends up as the focus of the picture
(which at the moment is an empty corner). You might also add a simple dark
shape a fraction behind the camera position to appear in the reflections -
maybe a cube and three cylinders to the floor to represent a camera on a
tripod.

Regards,
Chris.


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