|
|
"Rune" <run### [at] runevisioncom> wrote in message
news:428dd5de@news.povray.org...
> Zeger Knaepen wrote:
> > Ah, yes, that seems to work also :)
> >
> > Maybe I should do some testing as to find out which
> > technique is the fastest.
>
> With 5100 pigments averaged together giving a render time of about 6
> minutes, I can't measure any difference. And indeed, why would there be one?
> All the same calculations are there (refraction is 1.0 per default) they
> just use different values.
true
In that case, I think I'll go for Slime's solution, because it doesn't use any
undocumented features that might dissapear.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.com
Post a reply to this message
|
|