POV-Ray : Newsgroups : povray.binaries.images : [Geometry] Orthogonal projection (61k) : Re: [Geometry] Orthogonal projection (61k) Server Time
8 Aug 2024 18:18:39 EDT (-0400)
  Re: [Geometry] Orthogonal projection (61k)  
From: scott
Date: 18 May 2005 15:52:34
Message: <428b9d02$1@news.povray.org>
>  If you're interested, let me know, if now, let me go on to my next
> project, which is to create a super efficient algorythm for displaying
> height fields in opengl (can effectively be used in povray to reduce
> triangle count in mesh), using various algorythm such as dynamic LOD
> (Level of Detail), etc...

Google for "ROAM".  Note that because 3D cards a so fast now, in some 
instances it's actually faster to just give the 3D card all the triangles 
rather than trying to use some clever adaptive method.


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