POV-Ray : Newsgroups : povray.binaries.images : Elution Drop : Re: Elution Drop Server Time
8 Aug 2024 18:12:01 EDT (-0400)
  Re: Elution Drop  
From: dlm
Date: 18 May 2005 08:31:24
Message: <428b359c@news.povray.org>
"Alain" <ele### [at] netscapenet> wrote in message 
news:428a732b@news.povray.org...
> Burki nous apporta ses lumieres en ce 2005-05-17 20:48:
>> Hello out there!
>>
>> Since Jim Holsenback made his laboratory scene, I wanted to have one for
>> myself as well.
>>
>>
>>
>> The geometry in the scene is not too complicated, so I didn't use any
>> modeller.
>> The labels of the pen and bottles were made with Corel Draw.
>>
>> Lightning is with three light sources. I also made one trial with an area
>> light but the rendering time exploded. That's why I didn't use photons or
>> radiosity as well.
>> Rendering time was 3/4 hours.
>>
>>
>> You may also download 1024*768 sized images from the adresses below:
>> jpeg:   www.ginko.de/user/burki/elution_drop.jpg     (124 kb)   or
>> ping:   www.ginko.de/user/burki/elution_drop.png   (917 kb) .
>>
>> Hope you like it,
>> Burki
>>
>>
>> pm: this my first image posting here, so
>> Thanks to Toni Lama for writing his POV-Ray book !
>>
>>
>> ------------------------------------------------------------------------
>>
> It's obvious that any area_light take more time, but you can greatly 
> reduce that by using adaptive in the light deffinition. Start with 
> adaptive 0 and only increase it if you get artefacts. That way, I can use 
> 17*17 or more arays that don't take much more time than 4*4 without 
> adaptive. Also, you can use one area_light for the main light and ordinary 
> secondary light(s).
>
> Alain


Now that's the sort of lab scene that makes sense!
And, yes, the lighting needs some work. I defer to the experts
DLM


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