POV-Ray : Newsgroups : povray.binaries.images : Radial height_field : Re: Radial height_field Server Time
8 Aug 2024 18:20:01 EDT (-0400)
  Re: Radial height_field  
From: Zeger Knaepen
Date: 16 May 2005 18:53:32
Message: <4289246c@news.povray.org>
"Jim Henderson" <nos### [at] nospamcom> wrote in message
news:pan### [at] nospamcom...
> On Tue, 17 May 2005 00:10:54 +0200, Zeger Knaepen wrote:
>
> > The main factor is the image resolution, not the
> > scene-detail.
>
> Well, perhaps - the thought that comes to my mind is the parse time -
> that's still going to be a factor of the number of objects/polygons in the
> scene regardless, so lowering the detail level farther away from the
> camera could potentially save some time - and quite possibly some memory
> (which might be more significant).
>
> It might be interesting with this technique to look at memory consumption.

ah, yes, now I remember why I tried this :)

no really, I forgot :-/

Maybe I need to buy me some more memory :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)                 // ZK http://www.povplace.com


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