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Zeger Knaepen wrote:
> Christoph Hormann's recent updates on his LOTW-project, inspired me to do some
> work on my own LOTW-system. Now, this is a technique-in-progress (TIP?). A
> radial height_field. The idea is that parts of the landscape far away from the
> camera don't need to be as detailed as the parts close to the camera. So in
> terms of regular height_fields, the resolution may decrease as the distance from
> the camera increases. This can easily be accomplished by going through the
> points in your height_field-image (or function in this case) not in a
> rectangular way, like regular height_fields, but in a radial way.
>
> Hope you understand what I'm talking about :)
>
> Oh, and, uhm, it might be an interesting technique, but I'm afraid, it's not
> very useful: parse-time increases and trace-time doesn't really seem to be less
> than an ordinary height_field :-/
The idea is interesting, though. I wonder if it would work better
implemented in code than SDL.
-Xplo
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