POV-Ray : Newsgroups : povray.binaries.images : Open water : Re: Open water Server Time
8 Aug 2024 20:26:21 EDT (-0400)
  Re: Open water  
From: Thomas de Groot
Date: 14 May 2005 03:08:29
Message: <4285a3ed$1@news.povray.org>
"Loki" <nomail@nomail> schreef in bericht
news:web.4283c9155a788182e4c26f50@news.povray.org...
> Just fiddling about with media-in-water to get a nice murky open sea kinda
> thing.  Suggestions for improvements? (Ignore the stand-in geometry of
> course, it's the water you're looking at - I know the checkered plane
isn't
> all that realistic... ;) )
>
> L
> -
>
Hmm, yes. If you think about open sea, then you should make waves more
obvious: mf_ridged function at least. Otherwise, I like the texture which
reminds of churning (murky indeed) water, but more in a channel-like
environment and not in open sea.

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.