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"Loki" <nomail@nomail> wrote in message
news:web.428464889aadae669fbf00f0@news.povray.org...
> Jim Charter <jrc### [at] msncom> wrote:
> > Loki wrote:
> > > Just fiddling about with media-in-water to get a nice murky open sea kinda
> > > thing. Suggestions for improvements? (Ignore the stand-in geometry of
> > > course, it's the water you're looking at - I know the checkered plane
isn't
> > > all that realistic... ;) )
> >
> > You're too modest. It is one of the most realistic checker planes I've
> > seen yet.
>
> He he, cheers Jim, one doesn't like to blow one's own trumpet. ;)
>
> And thanks everyone - it's interesting someone said it looked like ice; I
> thought it looked kinda solid too, but I can't think of a way to correct
> that really. Perhaps it would look better in context because, as was
> mentioned, the scale of it looks off in this image. I'll keep playing with
> it.
I think what makes it look like ice is the fact that it looks like (or is?) a
flat surface.
As you said, the scale looks off. Other than that, it really looks very good!
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.com
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