POV-Ray : Newsgroups : povray.binaries.images : 3D Go : Re: 3D Go Server Time
8 Aug 2024 20:21:37 EDT (-0400)
  Re: 3D Go  
From: Ross
Date: 11 May 2005 10:50:50
Message: <42821bca$1@news.povray.org>
"stm31415" <sam### [at] cscom> wrote in message
news:web.4281710b8196c27c9ae8ca450@news.povray.org...
>
> >
> > Ever played 3-D noughts and crosses?, 4-D? 5-D? :-)
> > you just keep adding boards, like 3d is 3 x 3x3:
> >
> > xxx xxx xxx
> > xxx xxx xxx
> > xxx xxx xxx
> >
> > 4-D is 3 * 3 * 3*3
> >
> > Oxx xXx xxx
> > xxx xxx xxx
> > xxx xxx xxx
> >
> > xxx xXx xxx
> > xxx xOx xxx
> > xxx xxx xxx
> >
> > xxx xXx xxx
> > xxx xxx xxx
> > xxx xxx xxO
> >
> > where O-O-O and X-X-X are both winning lines.
> >
> > have fun.
> >
> > --
> > Bill Hails
> > http://thyme.homelinux.net/
>
>
>
> Well, I am not sure that I understand the OOO relation in that last one.
Oh,
> I see. You're allowing for superdiagonals. This is why I think Go makes it
> so interesting-- the relations between stones remain the same despite the
> greater DOF. The the game you point out, I do believe the O's are further
> apart in the example you give in 4D. On the other hand, I haven't worked
on
> my 4D paradigm in a few months, so  my visualization is a bit rusty. I'll
> probably post tomorrow saying I am wrong. Oh, well -- you think, you
> learn... (and one would think that eventually you would learn to stop
> thinking -- my brain hurts!)
>
>
> Oh, and here's a WIP of th elittle spaceships, but I am afraid it is a
> little too cluttered. A close-up shot, maybe, with some heavy focal
blur...
> but then you can't play anymore. Oh, well. Sacrifices in the name of Art.
> (My brother, Arthur, insists I do everything in his name. sheesh.)
>
>
> Well, I am rambling.

Based on the idea, I started my own spaceship Go scene. I'll maybe post it
tonight :) I know nothing about Go though, so the placement might be
meaningless unless I copy someone's game.

Your glow looks a bit better than mine at the moment. I tried making mine
conic with some turbulence, but I've never tried making media that is
actually supposed to *be* anything. It ended up looking like a light blue
transparent cone. really nothing special. well, i'll have to play with it a
little. I also just realized that you are using it to help indicate where
the peice is. Mine are just for "lift". I may have to borrow your idea in
that respect.

Is there any difference in meaning between your red and blue glows? Nice
work. I'd like to see it within a room or something. Someplace that it can
show off some reflections, and maybe a little darker so we can see the media
better.

happy tracing,
-r


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