POV-Ray : Newsgroups : povray.binaries.images : lotw improved [280k] : Re: lotw improved [280k] Server Time
9 Aug 2024 03:20:55 EDT (-0400)
  Re: lotw improved [280k]  
From: Jim Charter
Date: 10 May 2005 10:36:49
Message: <4280c701$1@news.povray.org>
Christoph Hormann wrote:
> 
> Yet another rework of a LOTW scene.
> 
> Also the first serious render i did on my new computer, less than two 
> days for ~7000x5000.
> 
> Some post processing (removal of cloud artefacts, filtering and scaling).
> 
> See:
> 
> http://www.tu-bs.de/%7Ey0013390/lotw2/data/lotw_scene_038_09.html
> 
> for the basis.
> 
> I am not yet satisfied with the background mountains (they don't seem 
> very realistic) so i consider changing them.
> 
> Christoph
> 
> 
> ------------------------------------------------------------------------
> 
As usual with your work, what I am most stuck by is the color and the 
composition.  Those hard, dry tans and olives you favour, accented by 
some blue,... gorgeous.  And the desaturation gives crispness to the the 
black shadows.  And then the way the landscape threads into the 
distance, curving around a bush which obstructs our view, after first 
presenting us with the shaded relief of the water in the 
foreground,...very pleasing.  I also enjoy the careful placement of 
grass tufts in the foreground such that they seem to be a produce of its 
vagaries.

Some find the clouds a problem.  Not sure myself. Changing the scaling, 
as someone mentioned,...seemed to make sense. If anything I find them a 
bit pat.  They are gorgeous btw, cg masterful, but they seem to have 
arranged themselves perfectly for the "shot".  Odd since I think you are 
using random numbers for placement in these landscapes?

Your use of noisy iso's to simulate rock is, of course, amazing, but I 
assume that once you have a usable formula, it is simply a matter of 
refinements.  (I have been using, with out the slightess understanding 
of how it works, your code for warping planks in isowood.inc)

So, it would seem, the background range is just an area you haven't 
tweaked yet.  Yes, mountains can look like that.  But cg noise patterns 
look like that even more.  Seems like a product of two patterns like 
Jaime uses would be the thing.  But I feel quite ridiculous making 
suggestions.


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