|
![](/i/fill.gif) |
Christoph Hormann wrote:
>
> Yet another rework of a LOTW scene.
>
> Also the first serious render i did on my new computer, less than two
> days for ~7000x5000.
>
> Some post processing (removal of cloud artefacts, filtering and scaling).
>
> See:
>
> http://www.tu-bs.de/%7Ey0013390/lotw2/data/lotw_scene_038_09.html
>
> for the basis.
>
> I am not yet satisfied with the background mountains (they don't seem
> very realistic) so i consider changing them.
>
> Christoph
>
>
> ------------------------------------------------------------------------
>
As usual with your work, what I am most stuck by is the color and the
composition. Those hard, dry tans and olives you favour, accented by
some blue,... gorgeous. And the desaturation gives crispness to the the
black shadows. And then the way the landscape threads into the
distance, curving around a bush which obstructs our view, after first
presenting us with the shaded relief of the water in the
foreground,...very pleasing. I also enjoy the careful placement of
grass tufts in the foreground such that they seem to be a produce of its
vagaries.
Some find the clouds a problem. Not sure myself. Changing the scaling,
as someone mentioned,...seemed to make sense. If anything I find them a
bit pat. They are gorgeous btw, cg masterful, but they seem to have
arranged themselves perfectly for the "shot". Odd since I think you are
using random numbers for placement in these landscapes?
Your use of noisy iso's to simulate rock is, of course, amazing, but I
assume that once you have a usable formula, it is simply a matter of
refinements. (I have been using, with out the slightess understanding
of how it works, your code for warping planks in isowood.inc)
So, it would seem, the background range is just an area you haven't
tweaked yet. Yes, mountains can look like that. But cg noise patterns
look like that even more. Seems like a product of two patterns like
Jaime uses would be the thing. But I feel quite ridiculous making
suggestions.
Post a reply to this message
|
![](/i/fill.gif) |