POV-Ray : Newsgroups : povray.binaries.images : playing with sample code of Piqueres : Re: playing with sample code of Piqueres Server Time
8 Aug 2024 20:28:17 EDT (-0400)
  Re: playing with sample code of Piqueres  
From: James Buddenhagen
Date: 5 May 2005 16:22:03
Message: <427a806b$1@news.povray.org>
"Boumboum34" <boumboum34[at]yahoo[dot]com> wrote in message
news:web.42794245b4840302741a4fef0@news.povray.org...
> I think this image, particularly the texturing, came out terrific. The
> corrosion on the rounded cube looks extremely natural and realistic to me.
> I've seen similar verdigris/salt-deposit effects on metal objects in real
> life, so this works for me.
>
> I personally have no problems with the use of combination
> procedural/image-mapping methods, especially when the images used are your
> own. I also have no problems with copying someone else's technique with
> permission, as I consider that as a sort of intellectual property commons,
> that helps everyone produce better images than would otherwise exist. No
> one condemns Alias or Discreet Software for copying Lambert's shading
> technique for matte surfaces. Anything that helps produce better texturing,
> better images, I'm all for it, long as it doesn't violate copyright, as
> Buddenhagen didn't.
>
> I know of websites on texturing that caution against the use of purely
> procedural textures, as too often they are produced without much thought or
> effort and they tend to have a very synthesized, unnatural look. The
> textures used here, by contrast, look to me very natural indeed. I would
> love to see more of this kind of stuff. :)
>
> Great job and kudos to James Buddenhagen. :)

Many thanks for the encouraging words.

James


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