> The result's not that different, I guess I could live with it, but
> I'm still interested in any suggestions.
Radiosity normal calculation is slow. Maybe you can use a shadowless light
(maybe even in a light_group with the object that needs shadowed lighting)
instead?
Aside: considering how slow radiosity normal calculation is, it would be
nice if one could turn it on for an individul object and not the whole scene
at once.
- Slime
[ http://www.slimeland.com/ ]
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