POV-Ray : Newsgroups : povray.binaries.images : Mesh2 bug? [JPG, 800 x 600, 42881 bytes] : Re: Mesh2 bug? [JPG, 800 x 600, 42881 bytes] Server Time
9 Aug 2024 09:06:19 EDT (-0400)
  Re: Mesh2 bug? [JPG, 800 x 600, 42881 bytes]  
From: Alain
Date: 24 Apr 2005 15:58:52
Message: <426bfa7c$1@news.povray.org>

> High!
> 
> Slime wrote:
> 
>> I'm not sure actually *scaling* the object down (with the scale keyword)
>> would make a difference.
> 
> 
> No, I instead divided all non-degree numbers through 1000, so also the 
> elevation values for the vertices!
> 
>> The other thing, as Gilles pointed out, is to check whether your mesh 
>> data
>> actually *is* a series of disconnected triangles! Look at your data
>> carefully to rule this out.
> 
> 
> Perhaps you didn't understand the situation yet... I didn't import any 
> ready-made mesh data in a non-POV format, but merely a series of 1.44 
> million (1200 by 1200) elevation points stored in a simple ASCII file, 
> such as
> 
> 2492,2478,2501,2498,... etc. ad nauseam
> 
> See you in Khyberspace!
> 
> Yadgar
> 
> Now playing: The Revealing Science of God, 1996 live version (Yes)
Open your source file in any text editor that can load such a large file. Launch a
search for the 
first value, look if you get more than one match. Repeat for several values taken at
random. You 
should get several matches for almost all of them. If you get only 1 match for all
your tests, that 
mean that all the faces are actualy separate, non-contiguout, triangles.

Alain


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