...a kind of fantasy landscape where everything is covered with a
variety of uniform astro-turf-like moss.
The main objective here was to get a sort of "mimic terrain" effect,
like Terragen's, going with the surface roughness (normals). There is
also some distance based fall off on the intensity of the normal pattern
to reduce the grainy appearance of large bump_size at points farther
away on the height field. Atmosphere is media.
Borrowed the cloud (df3) from Gilles Tran and pinched some radiosity
settings from Jaime Vives Piqueres.
Abe
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