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High!
Slime wrote:
> I'm not sure actually *scaling* the object down (with the scale keyword)
> would make a difference.
No, I instead divided all non-degree numbers through 1000, so also the
elevation values for the vertices!
> The other thing, as Gilles pointed out, is to check whether your mesh data
> actually *is* a series of disconnected triangles! Look at your data
> carefully to rule this out.
Perhaps you didn't understand the situation yet... I didn't import any
ready-made mesh data in a non-POV format, but merely a series of 1.44
million (1200 by 1200) elevation points stored in a simple ASCII file,
such as
2492,2478,2501,2498,... etc. ad nauseam
See you in Khyberspace!
Yadgar
Now playing: The Revealing Science of God, 1996 live version (Yes)
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