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High!
Gilles Tran wrote:
> If precision errors can be ruled out, then it looks like that the common
> vertices of two adjacent triangles are actually slightly different... I've
> never seen something like this in a regular mesh2. One possible way to test
> this would be to choose one vertex coordinate (for instance x=3.8989901) and
> search for the beginning of the string (without the last digits, for
> instance 3.898). If you find something like x=3.898123 then it's probable
> that the vertices are duplicated and slightly off.
I have no clue how to do this... I even didn't understand until now how
face_indices work - it's all Greek to me! And posting the code would be
useless without also posting the ASCII matrix - but the latter is about
6 megs large!
In the original matrix, the elevation values are in fact integer
numbers, but converted to floats, with an accuracy of 2 digits right of
the point, such as 2894.00,2876.00,2803.00,... etc.
Perhaps I should erase all those useless .00s to get real integers...
See you in Khyberspace!
Yadgar
Now playing: Endless Dream (Yes)
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