As the subject says, if there's a quick_color statement in the pigment
block, it always replaces the pigment (I noticed this when rendering
skyvase.pov). Example:
camera { location -z*5 look_at 0 angle 35 }
light_source { <10,20,-30>, 1 }
sphere
{ 0,1
pigment
{ rgb <1,0,0>
quick_color <0,0,1>
}
}
--
- Warp