POV-Ray : Newsgroups : povray.tools.general : Blender, Povanim, Poseray and friends : Re: Blender, Povanim, Poseray and friends Server Time
17 May 2024 04:22:07 EDT (-0400)
  Re: Blender, Povanim, Poseray and friends  
From: Ross
Date: 21 Apr 2005 14:56:17
Message: <4267f751$1@news.povray.org>
"Burki" <nomail@nomail> wrote in message
news:web.4267e4f2de0cce51d61e8c370@news.povray.org...
> Povanim produces only half the number of normal indices as PoseRay does.
>
> I imported a Wavefront.obj (made with Wings3D) into Blender to animate it.
>   ==
> Exporting it with Povanim resulted in
>  1184 faces
>  594  vertex vectors
> and 594 normal indices
>
> Exporting with PovRay gave me


Do you mean "Poseray" in the line above?


>  the same number of faces and vertex vectors
> but 1184 normals
>
> I think it's not a matter of Povanim but of blender itself, as the
rendered
> image in POV-Ray looked as ugly as the blender render with all the visible
> faces especially when having a Glass material.
> With PoseRay it looked really good (as usual).
>
>
> Now I'm looking for alternatives for animation.
> Tried 3DCanvas but that program is really a  p. i . t. a.
>
> Yours,
> Burki
>


The desire to try out animation is why I wanted to use Blender. One question
for you, if you import the OBJ into Blender, then export a new OBJ with
Blender, does it retain all of it's original vertex information?

thanks,
ross


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.