POV-Ray : Newsgroups : povray.tools.general : Blender, Povanim, Poseray and friends : Blender, Povanim, Poseray and friends Server Time
17 May 2024 06:02:18 EDT (-0400)
  Blender, Povanim, Poseray and friends  
From: Ross
Date: 20 Apr 2005 15:30:04
Message: <4266adbc$1@news.povray.org>
Hi. Hopefully this is appropriate for this group. I've been using Blender
for modeling a bit recently. It has several export options. One uses a
script called Povanim to export POV-Ray mesh objects. Another can export to
(wavefront?) .obj files. If I export a model as OBJ, and use Poseray to
convert it to POV-Ray meshes, the resulting POV meshes are substantially
more smooth than the POV-Ray meshes directly created through Povanim. I'm
exporting the same exact Blender model each time.

Are there any fundamental differences in formats that would cause this? I
really don't know exactly what i'm asking. I guess it's something along the
lines of, "Do OBJ files contain some optimized smoothing parameters that
Poseray understands and maintains?" Or is it most likely a deficiency in the
Povanim script that exports from Blender to POV-Ray meshes?

I'd be content with a Blender->OBJ->Poseray->POV-Ray workflow, but I can't
figure out how to export multiple OBJ files from a blender mesh. (one mesh
per "layer" in blender ideally). If I have a mesh in layers 1, 2, and 3 in
blender, I end up with them all in one OBJ file.

On a side note, Blender seems really slow at exporting for some reason.
Maybe a python speed thing, since i think all of it's export scripts are
written in python. That however is cheap shot at python, since i really know
nothing of it's performance compared to compiled C or C++ code.

Anyway, thanks for hearing me out on this longwinded question and
observation. Anyone usign Blender and have a decent workflow process?

-ross


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