|
![](/i/fill.gif) |
There's a bug in CSG rendering. This scene demonstrates it clearly
(compare it to 3.6.1):
camera { location -z*10 look_at 0 angle 35 }
light_source { <100,200,-300>, 1 }
difference
{ box { <-1, -1, 0>, <1, 1, .1> }
union
{ cylinder { <0, .5, -.1>, <0, .5, .2>, .75 }
cylinder { <0, -.5, -.1>, <0, -.5, .2>, .75 }
inverse
}
pigment { rgb 1 }
}
--
- Warp
Post a reply to this message
|
![](/i/fill.gif) |