Christoph Hormann wrote:
> Vahur Krouverk wrote:
>> Hope to find time to improve it and add some new features, but when or
>> what is still open....
>
>
> I think one of the most interesting (but at the same time also most
> difficult) improvements would be a better performance of the shaders.
>
I thought more in line of adding support for surface derivatives/ray
difference, which would allow to use more renderman shaders in their
full power. But this means changing POV-Ray rendering engine and
"shooting moving target" (with POV-Ray 3.7 in its way).
On other hand improving performance would be quite independent from
other changes. Current implementatioin is quite simple and I believe
that there is room for improvement.
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