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Christoph Hormann wrote:
>
> The first one is testing one of Jaime's new HDR light probe, the other
> the environment from the MegaPOV sample scenes. The table is using
> blurred reflection (with the average texture trick) which works very
> well but is quite slow (1 hour at this size).
Lovely blurred reflections... with a bit of banding on the brighter
parts, but nice anyhow. It's a pain it can be made faster...
> The scene contains different objects for radiosity (without reflection,
> refraction using no_reflection and no_image flags) and normal appearence
> (no_radiosity flag) so i don't need a two pass render. Furthermore i
> tested some new improvements of the radiosity function.
Very interesting tips... really worth trying this weekend, I think.
:) The rad seems very good, and you don't seem to get the artifacts on
the reflections that I get when using two passes (being the first
without reflective textures).
--
Jaime
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