at camera angles 5, 10, 20, 40
normal is basically
crackle
scale .04
poly_wave .045
pigment_map {
[0 rgb 0]
[1 rgb .7]
}
averaged with some dents.
finish is
diffuse 1
specular .75
roughness .035
ambient 0
reflection { .075 .15
fresnel 1
metallic 0
}
Comments and criticism welcome.
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