POV-Ray : Newsgroups : povray.binaries.images : Pool final (?) : Re: Pool final (?) Server Time
9 Aug 2024 01:20:32 EDT (-0400)
  Re: Pool final (?)  
From: Jim Charter
Date: 10 Apr 2005 00:25:21
Message: <4258aab1$1@news.povray.org>
Warp wrote:
>   Tuned the lighting and the steam.
>   It could use better radiosity settings at some places, but it was
> already taking quite long time to render as it is...
> 
>   Any suggestions for a name?
> 
>   It was rather cool developing an image like this. First get a simple
> idea (in this case water with big concentric circular ripples), add
> some other ideas to it, post it here and ask for suggestions, and
> develop it until an image is formed. I'll have to do this more often.
> 
> 
Too be honest I think it could be pushed farther.  One way of putting 
it, if you look at the pool tiles in your first post then look at where 
you got them to in the subsequent renders, I think more of the scene 
needs that kind of increased tactility.  Either that or it needs to have 
some of the luminence brough back down again.  What if the ground was 
unnaturally dark, even black.  At least I would be curious to see if the 
fence slats could be brought up to the same level as the pool tiles. Or 
perhaps instead, some kind of wear or grunge or something along the base 
of the fence.  Another aspect that I never really settled on is the 
lamps.  While giving them some glow is kind of cliche, I just can't get 
the plain edge to make a positive contribution.  But I might let all of 
that pass if there was some other dramatic incongruity, like a starfield 
ground or something.

I guess I want there to be some of the mystery of night communicated. 
Like in "Dolphins at Midnight"
http://www.irtc.org/ftp/pub/stills/2000-12-31/mdmcpark.jpg


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