POV-Ray : Newsgroups : povray.binaries.images : bg/specular/roughness and black leather : Re: bg/specular/roughness and black leather Server Time
9 Aug 2024 01:27:56 EDT (-0400)
  Re: bg/specular/roughness and black leather  
From: Jim Charter
Date: 8 Apr 2005 15:24:00
Message: <4256da50$1@news.povray.org>
Jeremy M. Praay wrote:

> I'm not convinced either, but Jaime's lighting is always better than mine, 
> so I don't argue.  

Exactly.

> Incidentally, I looked up a demo scene of his, and he goes by the 2nd 
> component of reflection (which is usually the highest), which would make it 
> diffuse 0.85 in your case.  But with rgb 0, I don't think it matters, as 
> you've already stated.
> 

I will have to study this matter further.


> 
> If you have the time/patience/computing power, making rotating animations 
> can help point out flaws, 

Sometimes brutally so.  I used that technique for my first ever IRTC 
entry.  I was inexperienced at placing objects then.

especially for things such as specular.

Gawd, not specular too.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.