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I took a look, then came back later and took another look, and I would have
to agree with Rick. #23 looks best to me, especially if you're looking for
shiny leather.
> pigment { rgb 0 }
I've found that I get better results when I use a very small RGB value,
rather than 0. You might want to experiment with that as well. RGB 0 can
look very strange when placed with other objects, in my experience. Perhaps
something like "rgb <0.001, 0.001, 0.001>" or for a slightly bluish tint
"rgb <0.001, 0.001, 0.003>"
> diffuse 1
> reflection { .075 .15 fresnel metallic 0 }
Jaime recently mentioned "diffuse + reflection = 1". From looking at some
of his code, it appears that he always uses the first reflection component,
which would give you a diffuse of 0.925. Not a huge difference, but it
might make a subtle difference.
Would the bottom (base?) of the shoe have a different specular component?
Just some thoughts.
--
Jeremy
www.beantoad.com
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