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Xplo Eristotle wrote:
> scott wrote:
>
>> This was really just a texture test, but I thought I'd make it into a
>> bench...
>
> This reminds me of my old "cracked mud" isosurface, but lacks some of
> the detail (which wouldn't be noticed at a distance) and probably
> renders a hell of a lot faster.
>
> So what's the code for it? ;D
Just a few nested crackle patterns and slope_map, texture_map and
color_maps, for the pigment and normal. I'm still making a couple of
improvements (like larger sections where the paint has come off and you can
see the bare wood), so I won't post the source yet...
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