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gerberc wrote:
> This scene makes use of the eval_pigment function to place trees on 2
> hight_fields. There are more than 10000 trees and palms.
>
> Strange thing is that it is not possible to render this scene with the
> official POV-Ray 3.6 version on my system (3.6 GHz P4 with 2 GB RAM under
> Win XP Home with SP2). I allways get memory allocation errors. So I tried
> MegaPov 1.1. Bingo!! Parse time reduced by at least a factor 4, no memory
> allocation issues. Render time seemed much faster to me too, although this
> is hard to judge because the scene crashed with the official version if
> rendering all elements. Did anybody else notice similar behaviour?
>
> About the image: The trees were made with POVTree, palms are freebies from
> the internet (sorry, I forgot where I downloaded them)textured in POV-Ray,
> clouds are made with Gill Tran's MakeCloud and the parrots are Poser
> models. The scene rendered in 4.5 hours at 1600x1200 and peak memory used
> was about 350 MB only.
>
> Regards and have a nice easter weekend, Christoph
>
>
> ------------------------------------------------------------------------
>
Great scene, great theme. Where I have been heading myself. Are you
working from a reference?
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