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// I'm assuming the answer is that the camera_view
// might not use all camera features in same way as
// camera? Or to accomplish my trick I need
// get used to not using some of the camera items.
#version unofficial MegaPov 1.10;
#declare bordery=0.015;
box{<0,0,0>+bordery*<1,1,0>,<image_width/image_height,1,0.1>/2-bordery*<1,1,0>
pigment { camera_view{right x*image_height/image_width location
<-25,80,-120> look_at <-25,80,110> angle 5} }
translate 1*z }
box{<0,0,0>+bordery*<1,1,0>,<image_width/image_height,1,0.1>/2-bordery*<1,1,0>
pigment { camera_view{right x*image_height/image_width location
<-25,80,-120> look_at <-25,80,110> angle 10} }
translate 1*z-<image_width/image_height,1,0.0>/2 }
box{<0,0,0>+bordery*<1,1,0>,<image_width/image_height,1,0.1>/2-bordery*<1,1,0>
pigment { camera_view{right x*image_height/image_width location
<-25,80,-120> look_at <-25,80,110> angle 15} }
translate 1*z-<image_width/image_height,0,0.0>/2 }
box{<0,0,0>+bordery*<1,1,0>,<image_width/image_height,1,0.1>/2-bordery*<1,1,0>
pigment { camera_view{right x*image_height/image_width location
<-25,80,-120> look_at <-25,80,110> angle 20} }
translate 1*z-<0,1,0.0>/2 }
sphere{<-25,80,110>,10 pigment{red 1} finish{ambient 4}}
plane{y,-10 pigment{checker rgb 1 rgb 0 scale 100} finish{ambient 4}}
background{rgb 1}
camera {
perspective
location <0,0,0>
direction <0,0,1>
right image_width/image_height*x
up y
sky <0,1,0>
}
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![pigbug01.jpg](/povray.binaries.images/attachment/%3C423b5914%241%40news.povray.org%3E/pigbug01.jpg?preview=1)
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