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"Daniel S. Matthews" <dan### [at] 3-e net> wrote in message
news:ops### [at] beastie mshome net...
> Take alpha channel from bad image and add to good image using GIMP or
> Photoshop?
won't do. With alpha-output, the background is transparent, so anti-aliasing
will work on any background you put behind it. With your combined method,
anti-aliased pixels will be a blend of the background color (probably black) and
the background-color, resulting in an annoying black (or other colored) edge
around your scene.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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