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"Dave Matthews" <dma### [at] wr mnwest mnscu edu> wrote in message
news:web.42399e8174e6622e8c7259570@news.povray.org...
> These are absolutely phenomenal, although I think that the lighting
> obscures
> some of the incredible detail shown in your earlier oval box render.
Thanks. I agree that it loses much of the detail of the oval boxes,
unfortunately. But I may create other scenes which do. Relatively
recently, I've been toying with the idea of creating a series of scenes,
which many of the same objects, surroundings, etc. Or maybe not. I hate
committing to anything. :-)
> I
> think that sphere_sweeps are about the slowest rendering thing in all of
> POVRay, including isosurfaces (unless you have max_gradient cranked waaay
> up.) Have you looked at Mike Willams' use of isosurfaces to generate a
> weave pattern (I haven't, so I'm not even sure whether it could be
> modified
> for your use)? In any event, it looks fantastic.
>
Do you have a link for the weave pattern? In my case, I actually "wove" the
sphere sweeps. There are a few places where they intersect with the other
sphere sweeps, but it's not too noticeable, especially in this case, where
focal blur was used. I must have been especially motivated when I did the
chair seat. I even used a sine function to get the proper "dip" in the
seat. I normally avoid anything more complex than multiplication. (Well,
it's true!)
--
Jeremy
www.beantoad.com
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