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At some point early in my POV-Ray learning-curve, I got hooked on wood
textures. A few months ago, I came across a book of Shaker furniture at a
used book store. So many of the things in the book seemed so "Povable" that
I felt compelled to buy it. A couple of the these items crept into my
POVCOMP entry: the chair and the oval boxes. In fact, the room itself is
actually the same room, slightly modified from my POVCOMP entry.
There are a few minor improvements that I'd like to make to the scene, but I
thought I would post it here for comments, criticism, speculation,
adoration, etc. ;-)
The sewing table has no legs and is simply floating in mid-air, but that's
ok for this camera angle, since the legs would not be visible anyway.
Nevertheless, I would like to create a complete table at some point, just
for completeness. Or perhaps I will make the image taller, and include more
detail below. I haven't experimented much with that idea.
Also, the chair needs to be wider in front. Currently, the seat is
completely square, which is wrong. Unfortunately, I used sphere_sweeps,
stretched wider to look like strips, so I'll have to mess around and
re-implement a few things in that regard. I briefly experimented with
hand-coded mesh strips, but eventually abandoned that approach, but perhaps
I'll retry that. Portions of the chair seat render at 0 PPS, when combined
with radiosity and focal blur. But I can probably live with that.
There are a couple focal blur artifacts (I think that's what they are),
especially noticeable on the right side of the lower box. I'll fix that,
one way or another...
Well, anyway, feel free to share your thoughts on lighting, modelling,
religious significance, etc.
--
Jeremy
www.beantoad.com
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